Website powered by

Plague Doctor walk cycle

This is my Plague Doctor run cycle i produced in first year of college. I rigged and animated this model in Maya. You can find this model on sketchfab using this link https://sketchfab.com/3d-models/plague-doctor-a0fd65ee0bc4472eadee040d8a9c7b32

I created this 3D run cycle in Maya for a game project, using a model from Sketchfab that I rigged in the software. The goal was to portray a sense of determination and power in the main character's run. Despite some limitations with the model's topology, the run cycle effectively conveys strength and conviction with every stride. While I applied all 12 principles of animation to some extent, I focused mainly on timing, weight, and anticipation. Additionally, I spent significant time in the graph editor to ensure smooth transitions and eliminate any unwanted movements. These techniques helped achieve a strong, impactful run cycle.

Plague Doctor Run Cycle

Initial control rig

Initial control rig

Weight painting progress

Weight painting progress

Hand control rig

Hand control rig

Final control rig

Final control rig