This is my Plague Doctor run cycle i produced in first year of college. I rigged and animated this model in Maya. You can find this model on sketchfab using this link https://sketchfab.com/3d-models/plague-doctor-a0fd65ee0bc4472eadee040d8a9c7b32
I created this 3D run cycle in Maya for a game project, using a model from Sketchfab that I rigged in the software. The goal was to portray a sense of determination and power in the main character's run. Despite some limitations with the model's topology, the run cycle effectively conveys strength and conviction with every stride. While I applied all 12 principles of animation to some extent, I focused mainly on timing, weight, and anticipation. Additionally, I spent significant time in the graph editor to ensure smooth transitions and eliminate any unwanted movements. These techniques helped achieve a strong, impactful run cycle.
Plague Doctor Run Cycle