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Dystopian Spear

This is a model I created in Maya, rendered in Blender, and textured in Photoshop. The theme I aimed for was a wasteland/dystopian feel, which is effectively conveyed through the textures and the model itself. Creating this model helped me improve my skills in all the software used. In Maya, I became faster at spotting and fixing ngons and creating UVs for more efficient workflows. In Photoshop, I enhanced my ability to apply textures appropriately, and in Blender, I improved my rendering and lighting setup skills. However, the spearhead appears too flat and lacks the sharpness I wanted. To improve it, I would use techniques like beveling, adding more edge loops, and possibly smoothing. If I revisit this model, these are the areas I would focus on.